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vCheats.com - Nintendo 64 Rumble Pak (NUS-013)

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List Price:
Our Price: $39.50
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Average Customer Rating:     
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Manufacturer: Nintendo
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Binding: Video Game Brand: Nintendo EAN: 0045496860103 Feature: Vibrating accessory responds to game stimulus. Model# NUS-013 Label: Nintendo Manufacturer: Nintendo Manufacturer Minimum Age: 72 Number Of Items: 1 Platform: Nintendo 64 Publisher: Nintendo Studio: Nintendo
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Features
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Vibrating accessory responds to game stimulus. Model# NUS-013 Different intensities for different game situations Easy to switch off if desired Batteries not included. Only for use with compatible titles
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Spotlight customer reviews:
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Customer Rating:      Summary: Shake It Like It's 1997! Comment: Before rumble was a default in controllers, Nintendo had perfected the art of an optional add-on that would allow the Nintendo 64 controller to vibrate during gameplay. This device was simply known as the Nintendo 64 Rumble Pak.
As some of you may remember, Star Fox 64 was the game that included this for free with the game cartridge. Unfortunately, not every game was compatible with it since it was released in '97. But after its release, many titles attempted to include rumble functionality, adding a whole new immersion of gameplay in the process.
People take rumble for granted nowadays, so it's difficult to write a review for a product that would likely not stir up the same amount of awe it conjured about a decade or so ago. However, it is easy to pick up one of these devices for a few bucks or so, and thus, the price justifies the "time capsule" factor. Just make sure to check that the games you own or plan to own are compatible.
The N64 Rumble Pak is not a critical add-on to any particular software, though many games utilize it in such a way that makes the price of admission worth it. For example, The Legend of Zelda: Ocarina of Time, one of the N64's most popular titles, has a feature where, upon obtaining a certain in-game item, the controller will vibrate to let the player know there is a Gold Skulltula nearby. It will also vibrate in general gameplay, such as when the player hits an enemy with Link's sword or falls from a high area. Most other games have this same type of basic integration.
A downside to this device is the extra bulkiness that tags along since the device leeches off the back of the N64 controller's slot, though it is not enough extra weight to complain about. Because it uses the back slot, this also means a memory card cannot be present at the same time (though most games save the main data directly to the game cartridge itself, anyway). The worst aspect is the fact that in order to operate, the device needs two AAA batteries. However, the batteries will last a good amount of time, and third-party options are available to those who wish to avoid using batteries altogether.
Overall, I would suggest this for anybody who has or is building a large N64 collection. Otherwise, it is not necessary for an occasional, casual romp with the system.
Customer Rating:      Summary: Holy cow, my hands are shaking! Comment: Ah, I remember the day when I walked into Wal-Mart, saw Starfox 64 playing on the kiosk, and eagerly grabbed the controller... and to my astonishment, my hands were shaking with every explosion! I couldn't believe how much a simple battery operated shaking device could immerse me in the game, and it instantly ended up on my Christmas list along with Starfox 64 (which the the pak originally came bundled with, BTW).
Nowadays, the novelty of rumble has largely worn off, but it still remains an important part of gameplay in many genres. The shooter genre was somewhat revolutionized when gamers were able to sense every time a bullet hit them, and take cover accordingly without even needing to look at their health bar. Racing games let gamers feel the rumble of the rough off-road terrain every time they took a wrong turn... Rumble had existed before the rumble pak, but it was the rumble pak that brought this nifty technology to the console front, and made it a standard for every controller from that day forward.
Customer Rating:      Summary: good vibration Comment: the cheap thing that the nintendo 64 didnt have was a rumple feature. But with this rumble pak, the vibration u get from it really depends on what game u r playing. Like in goldeneye 007, the more automatic weapons u get, the heavier the vibration is.
if u want the best vibration, i suggest get this pak and also buy Star Fox 64, Goldeneye, Perfect Dark, and racing games.
Customer Rating:      Summary: I alway hated the fact that you had to snap on a rumble pak! Comment: Yes!!! honestly i hated the fact that to get rumble you had to snap in your rumble pak, to get memory you had to take out the rumble pak!!! so even though i had a rumble pack ,i really never used it much, as for the batteries boy that really sucked,then the weigh of the whole thing took some time to get use to, it's not so special once you play with a cotroller with built in rumble / tremor / vibration.
N64 had it's time and when i had to use this technology i did!!!, now i think it sucks real bad, however it was blast kids i sure had my fun while it lasted!!!!,,, laterzzzz folks / gamers....
Customer Rating:      Summary: Cool Addition Comment: The rumble pack was one of the greatest inventions to come out in the video game era. Now with the more updated systems the rumble function is built into the controller. That is not so with the N64.The Rumble Pack was introduced along side Starfox 64. When you get shot, hit someone, get hit, explosions, and many other actions will cause your controller to shake. It makes game playing a lot more fun. It's great in a football game where your sizing a guy up for a hit, you do it and then you feel the rumble. The controller will shake more if it's a harder impact. Lots of fun. There are some cons. You have to use batteries and you have to take it out to put your memory pack in. To me the cons don't come close to the pros and fun of the controller. If you have an N64 you must own a Rumble Pack. You won't regret it.
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