New Cheats:
PC
GameCube
Playstation 2
Xbox
Nintendo DS
Game Boy Advance
DVD Video
All Cheats:
3DO
Amiga
Arcade
Atari 2600
Atari 5200
Atari 7800
CD-i
Colecovision
Dreamcast
DVD Video
Game Gear
Game Boy
Game Boy Advance
GameCube
Genesis
Intellivision
Jaguar
Lynx
Jaguar
Macintosh
Master Systems
N-Gage
NES
Nintendo 64
Nintendo DS
PC
Playstation
Playstation 2
Saturn
Sega 32X
Sega CD
Super NES
TurboGrafx 16
Virtual Boy
Xbox

Extras:
Store
Latest Cheats
Most Popular

Site Info:
Contact
Privacy

Affiliates:
Cheat Bot
Cheat Server
VGpro
Search through our store:
vCheats.com - Star Wars Jedi Starfighter
Star Wars Jedi Starfighter
List Price: $39.95
Our Price: $21.50
Your Save: $ 18.45 ( 46% )
Average Customer Rating: Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5

Availability: Usually ships in 24 hours

Manufacturer: Lucas Arts Entertainment

Buy it now at Amazon.com!

Amazon Maximum Age: 17
Amazon Minimum Age: 156
Binding: Video Game
Brand: Lucas Arts
EAN: 0023272658755
ESRB Age Rating: Teen
Feature: Teen
Label: Lucas Arts Entertainment
Manufacturer: Lucas Arts Entertainment
Model: 23272658755
Platform: Xbox
Publisher: Lucas Arts Entertainment
Release Date: 2002-05-14
Studio: Lucas Arts Entertainment

Features
Teen

Related Items

Spotlight customer reviews:

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: worth bying
Comment: Its a great game. It really is. And the nice thing if you beat the game and get tired of the missions you can play them again with bonus craft or with a friend. You could also play bonus missions or chalenge somebody in a game or duel. If you like this game you should also try "starwars starfighter."

P.S. When you play two player the person playing with you will side with you and also have a different craft. On some levels you can even get crafts that you couldn't get even as a bonus craft. So here's my suggestoin to you. Get your little sister or cousin to play with you and take the cool car.


Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
Summary: Innovative and Fun At First, Tiresome After a Couple Hours
Comment: It's always been extremely "hit-or-miss" with LucasArts Entertainment's long running series of games based off of the Star Wars universe. On one hand, they've brought to life several extremely successful arcade-style flight simulators, but on the other they've stumbled and bumbled their way through countless platformers and shoot-em-ups. In more recent years, even their greatest strength, the flight sims, have taken a nosedive with poor showings on the PSX, N64, PS2, GameCube and Xbox. So when I finally sat down to have a go at this one, it was with a fleeting hope to see more of what once was and less of what's most recently been. I remember when things were good, and it's very hard to forget when they were bad.

The basic premise of this one is quite simple; you alternate playing the roles of Adi Gallia, a young Jedi Master and Nym, a typical gung-ho, brightly colored alien pirate, as they battle to save the republic from the looming threat of the Trade Federation. Both fly easily recognizable ships, and each come fully equipped with their own set of unique special weapons and secondary firepower. While Adi can use the force to aid her in the battle by slowing down time, reinforcing shields or striking enemy ships with force lightning, Nym's vehicle carries a heavy load of blunt firepower. Adi's ship is faster and more maneuverable, but Nym's packs a much stronger punch.

The entirety of the controls themselves are very easy to learn and deceptively simple to master. It's nowhere near as complex and customizable as the keyboard-based system introduced by X-Wing and Tie Fighter, but it still accomplishes many of the same tasks without the necessity of another sixty buttons. The left analog stick controls the direction of your ship, and the right analog handles the roll, which is more of a luxury feature than anything else. In space you won't need to put this to use at all, except perhaps to dodge enemy fire, but when you're battling near the surface of a planet it's easy to get disoriented by your surroundings if everything isn't level. The left and right triggers handle the speed of your craft, with the left your brake and the right your speed boost. I miss the ability to set my thrust to 40% or 60%, or to match the speed of my target and ride his tail until he's dead, but the lack of so many confusing buttons here is a trade-off I can live with.

The story, unfortunately, isn't nearly as inventive nor as easy to follow as the weapons or control systems. What story there is shoots by at such a blazing pace, it's nearly impossible to comprehend what's just happened before you're right in the thick of another fight. At one point, I didn't understand that I was dogfighting with Jango Fett himself until the second or third time he killed me. Efforts were made to tie this title in with the events going on during Episode II, but you could blink and miss the connections. Samuel L. Jackson's character, Mace Windu, is directly involved with everything you do, but it's hard to tell when that's his voice you're hearing over the comm-link, because the voice actor they cast for his role sounds NOTHING like his movie counterpart.

Another thing that bothered me about the way this game played was its straightforward series of goals. While one of the coolest things about Tie Fighter was its variety, Jedi Starfighter puts you in a new location, shakes up your odds a little bit, and tells you to do one of two things; protect something or kill something. Gone are the reconnaissance missions that made the pace of the PC flight sims so strong. You'll never be asked to retreat from a battle after holding off enemy fighters long enough for backup to arrive. It's kill or be killed, every single time.

While the gameplay itself is quite realistic in appearance, with tightly-rendered ships, daunting scale and believable obstacles such as asteroids and hidden enemy bases on small moons, the characters in the important scenes are flamboyantly cartoony and unrealistic. The regal, pompous air exuded by the tall, green members of the Trade Federation in Episode I is rendered null and void when they flail their arms around, swivel their hips or throw their heads around in strange ways during casual dialog. It seems like the animators grew bored with what they were being asked to render and overcompensated on the body language.

The audio, to its credit, is very well done from start to finish. Though the voice acting is pretty much universally terrible, the sound effects and music more than make up for it and then some. Laser fire is easy to trace, each different ship sounds crisp and distinct, and the original John Williams score works every bit as well here as it does on screen.

This is a title that had all the elements of a great game, in the same vein as its vaunted predecessors. It was overflowing with ingenuity, featuring unique new elements that made even the harshest battles exciting and entertaining, an enormous stage upon which to play, a steadily rising level of difficulty and several well-developed unlockable features. The gameplay is most certainly spot-on but the story, mood and motivations have got it all wrong. It's hard to get into a game like this, no matter how original the weaponry, if the story feels like an afterthought and each stage is just a new skin wrapped around the same old set of goals. Extra features help add a little spice to it, but on the large it's a perfect example of what could have been. I wish they'd taken another couple months on this, finished it properly and concentrated more on adding some peaks and valleys to the missions themselves.


Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: one of the worst games I have ever played
Comment: This game was terrible my dog can make a more fun game than this. It's not worth looking at. I look wide eyed when people buy it.

Customer Rating: Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5
Summary: Not my idea of a spacebattle game
Comment: Being an avid fan of Star Fox from Nintendo 64, I was hoping to find something similar on xbox. The only similarity Jedi Starfighter offers is the incessant whining and stupid chatter you get on the radio from your annoying allies. They make you want to desert and join the enemy.
Besides that, this game is nothing but aim and shoot. That's it. In Star Fox you had to learn trick flying so you could fly between buildings and under bridges, maneuver around obstacles and outfox your attackers. You were looping and dodging the whole time while you shot at bogies, like an old-fashioned fighter plane dogfight.
In Jedi Starfighter you don't even get the feeling your ship is in motion. It's like you're almost stationary, turning around in circles looking for stuff to shoot at, which to me gets really boring in a short amount of time. Reminds me of 1980's technology.
Lame, lame, lame.

Customer Rating: Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5
Summary: Boring.
Comment: Average graphics, slow gameplay, insanely shallow dialogue, and cheesy music. Need I say more?


Editorial Reviews:

Array

Buy it now at Amazon.com!