New Cheats:
PC
GameCube
Playstation 2
Xbox
Nintendo DS
Game Boy Advance
DVD Video
All Cheats:
3DO
Amiga
Arcade
Atari 2600
Atari 5200
Atari 7800
CD-i
Colecovision
Dreamcast
DVD Video
Game Gear
Game Boy
Game Boy Advance
GameCube
Genesis
Intellivision
Jaguar
Lynx
Jaguar
Macintosh
Master Systems
N-Gage
NES
Nintendo 64
Nintendo DS
PC
Playstation
Playstation 2
Saturn
Sega 32X
Sega CD
Super NES
TurboGrafx 16
Virtual Boy
Xbox

Extras:
Store
Latest Cheats
Most Popular

Site Info:
Contact
Privacy

Affiliates:
Cheat Bot
Cheat Server
VGpro
Search through our store:
vCheats.com - The Bards Tale
The Bards Tale
List Price: $12.99
Our Price: $16.88
Your Save: $ ( % )
Average Customer Rating: Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5

Availability:

Manufacturer: inXile entertainment

Buy it now at Amazon.com!

Batteries Included: 0
Binding: Video Game
Brand: inXile entertainment
EAN: 0020626721608
ESRB Age Rating: Teen
Feature: 50% more funny.
Is Autographed: 0
Is Memorabilia: 0
Label: inXile entertainment
Manufacturer: inXile entertainment
Number Of Items: 1
Platform: Xbox
Publisher: inXile entertainment
Release Date: 2004-10-19
Studio: inXile entertainment

Features
50% more funny.
Uses more pixels than ever before.
Spins the DVD at over 10,000 RPM!
Over $500 in value.
Graphics so amazing you'll need a screen!

Accessories
The Official Xbox Magazine [1-year]
Electronic Gaming Monthly
Play
Tips & Tricks Magazine

Related Items

Spotlight customer reviews:

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: It sure sucks to be the chosen one.
Comment: It sure sucks to be the chosen one.

The Bard's Tale for Xbox and PS2 is a new title in a very old gaming franchise. Before talking about the game directly, let me tell you a brief bit about the history of its genre.

Once upon a time (80's, 90's), you could've roughly split up computer and console role-playing games (RPGs) into two groups: Japanese RPGS and American RPGS. Japanese RPGs tended to focus strongly on a plot. The game mechanics were just a mechanism to move the story forth. Character advancement was not nearly as important as story advancement. Ask anyone who has ever played any Final Fantasy or Dragon Warrior game and you will find this is true. Enjoyment of the tale the game presented was the main goal of Japanese RPGs.

American RPGs on the other hand tended to be very open adventures with a very heavy emphasis on exploration, character development, and game statistics in general. The `story' of these games worked more like a general game playing guideline than a strong dramatic plot. The stories presented would give you a rough idea of what needed to be done next, but would rarely push you into doing anything in particular until you really felt like unlocking some new area or getting some special item. Players would often run around the game world trying to build up their character statistics as high as possible. The emphasis of these games was enjoying the gameplay, not the story. Two series that were the hallmark of this type of game were Wizardry, and The Bard's Tale.

This trend has even continued into the new century. Just compare Morrowind to Final Fantasy X: an open book versus a staged Soap Opera. Both titles are good games, just very different.

The original Bard's Tale was a classic example of one these open, statistic driven American games. You created a party of characters using Dungeons and Dragons like statistics. Then you would run around a pseudo 3D dungeon, kill monsters, and collect treasure. After that, you would return to the inn to gain levels, heal your party members, and then repeat the whole process over again.

This new Bard's Tale eschews that type of design completely, opting for instead a Diablo type action RPG style of control and play. The menu based combat of old is replaced with good ol' hack and slash button mashing fun. You control a singular character from an overhead view, while partaking in multiple story and non-story related quests.

Another difference with this Bard's Tale is that it is a humorous game. Unlike the previous titles which had somewhat serious stories to follow, this game is a laugh all the way through. It parodies other games in the genre, picks on common elements such as killing rats, opening random treasure chests, chosen ones, and has a very witty script to back it up with. I found the Bard's dialog to be a constant source of amusement. The character you control and the games narrator often banter with each other, usually to humorous effect. This humorous script writing even shows up when you engage other characters in dialog. You are often give at least two response choices, a nice response, and a `snarky' response. You quickly find out being nice doesn't help you get what you want.

And, in another departure from traditional RPGs, the character you control isn't your typical hero. No wide eye farm boys, elven princesses, or honor seeking knights here. He's a roguish bard who takes advantage of people whenever he can. He is very fond of beer and the ladies, and doesn't have any loftier goals than finding a warm bed to crash in at night, preferably accompanied with a barmaid. This is an attitude that never changes in the game, fortunately.

The basic story is that your character of the Bard gets drafted into being `The Chosen One', and ends up trying to rescue to a trapped princess. You quickly find many other `Chosen Ones' who have met a sad fate, and also discover that all is not as it seems...

The controls are fairly simple. You use the primary buttons to attack, block, jump, and activate things with. The left and right trigger buttons activate your summoning spells. Summoning can get a little tricky in the heat of battle so you generally want to do that in advance. Over all I found that the controls worked pretty well.

I was happy with the graphics. Nothing overly special, but nothing shoddy either.

Other than the script writing and humor, the other place this game shines is the sound effects and music department. The sounds always seem to be on cue, and I loved all the amusing sing-a-long songs they had in the game.

Overall, I really enjoyed this game and highly recommend.

One would never think that such drunken lout would make such a great chosen one.


Customer Rating: Average rating of 1/5Average rating of 1/5Average rating of 1/5Average rating of 1/5Average rating of 1/5
Summary: I want my money back!
Comment: This has got to be the saddest RPG I have purchased in recent memory. Is this game honestly supposed to compete with Elder Scrolls 3 and 4, Dungeon Siege, Diablo 2, etc etc etc. Look elsewhere for your RPG's, guys. This game is sad.

The drawbacks are almost too numerous to mention. You have to be a bard. You can only have one character in your party. You can summon a few monsters but most of them you don't find until the very last tower. Once you beat the game you cannot replay your character. You can raise levels but it's not that fun and the monsters keep getting stronger as you raise levels. The magic items are idiotic.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Like a fish I was hooked start to finish.
Comment: I bought the game because a friend of mine recommended it. I am glad I drank the punch. I was not expecting such an entertaining humorous game and this was a real treat. The Bard has great wit and the help you can summon for battles was a nice touch. The story line and humor kept me looking forward to playing every night until I finished the game. I never took it out of my XBOX until I finished. This game reeks of character and in the end it is what I love about it. The best $20 I spent on a game in a long time.

Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
Summary: Rent this one
Comment: For those of you (like myself) who played the old school Bard's Tale: Thief of Fate and it's sequels, this game is completely unlike the originals. Gone are the seemingly unending dungeon crawls, the parties of six cusomizeable, leveleable, equipable adventurers. The intricate mazes filled with darkness, traps and hordes of (sometimes enormous groups) monsters.

This, although much modernized game, is completely different. It is viewed in 3rd person, real time, extremely limited in size (compaired to its predecessors), and has but one character (which must be...you guessed it...a bard) which does gain xp and level but is not nearly as interresting or customizeable as the old parties of six plus one summoned creature.

The summoned creatures, I have to admit, are a lot of fun. The only bad thing about them is that many of these cool and interresting creatures are only found (and therefore, only useable) in the very last dungeon (which is actually a tower).

You can eventually summon up to three allies, choosing from sixteen creatures. These include an archer, a knight, and a rat. Many of these creatures are upgradeable. The rat, for example, can be upgraded into the "vorpal rat," which, although weak, is capable of inflicting huge ammounts of damage. Different combinations of summoned creatures enable you to have, for example, a blocking summoned creature supported by a healer and a high damager. Others do area effect attacks.

The gameplay is somewhat challenging. You will probably find yourself dying a few times and having to reboot your saved game. Some of the fights were challenging enough that I died five to ten times, but I was eventually able to overcome them all and win the game.

Because the combat is real time, you are forced to button-mash and pay VERY close attention to what's going on at all times. This is far removed from the old game system where you could sit and munch doritos while your hearty adventuring party pounded the snot out of hordes of monsters. Even a very weak monster can kill the bard if you're not paying attention.

Another down side is that the game has very limited replayability. After you win the game you cannot "go back" and play your character. The game is over. That's it. All those levels, all that treasure and upgrading for nothing. The closest thing you can get to infinite gameplay is if you simply do not enter the last tower. This leaves you with wandering monsters, scant (and unimagineative) treasure and only leveling your bard.

Wandering monsters automatically grow stronger as you gain levels. This too is a drawback, I think (it's like penalizing you for growing stronger). The fights actually become more difficult rather than getting easy as you become more powerful.

I played this game for a week and traded it in for another game. This is why I suggest you save your money and rent it for a week.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: An absurd amount of fun!
Comment: I am totally loving this game. I'm not your typical video-game player--I'm a 28 year old woman, a wife, and a mother, with a professional career. I don't have a lot of time to play video games, which explains why I'm just now getting around to playing this--and I received it as a Christmas gift. But this game is such fun! It occurred to me, as my little Bard character was walking around, about to shoot some crows, followed by his little dog and the crone he'd summoned ("covered in sores and tattoos" no less!) how delightfully skewed this game is. Random characters pop up and sing songs. There are grutuitous close-ups of ample cleavage. Your adventure is narrated by an elegantly disdainful commentator. Ah, I just love this game.

It is not, mind you, for everyone--there aren't any loud explosions and realistic machine-gun fire or anything like that. But I must say, it really and truly grabbed me. Love it!


Editorial Reviews:

Array

Buy it now at Amazon.com!